Main Stage or Bust — Band Sheet

One sheet per band per season. You need: 5 white d6 + 1 gold d6 (manager only), a pencil.
Band name
 
Mode (circle)
Solo / Coop / Versus
Difficulty
Basement / Club / Grind

Resources (cross off / write in)

Cash $ (start 20, 25 basement, 15 grind):  
Fans (score, start 0):  
Fame ladder — tiers unlock at ■12 (T2) ■26 (T3) ■45 (Main Stage pool, wk 10+)
Hype 0–10 (spend 2 = +1 show, max +2)
Morale (start 5 · fail −1 · 0 = rest next week)
Van (start 6 · 0 = shop week)
Merch stock (start 6 · max 12 · restock $1/2 shirts)

Engine

Skill stars — cross one per win; every 4th = +1 skill (max +3)
Songs — 1 box per pair in leftover dice (1/wk max). 4 = album: +5 fame +10 fans +1 show hype
Album A:
Album B:
Crew
☐ Roadie $30 (+2 free merch/show, van +1/wk)   ☐ Guitar tech $35 (+1 show)   ☐ Manager $25 + $3/wk (gold die)
Week

Show hype = 2 stage dice + skill + albums + tech + hype-spend. Win ties go to the band. Fail: half cash, +1 fan, −1 morale. Coffee House always +1 hype. Anthem (4-of-a-kind on kept dice): +5 fans +3 fame, 1/wk.

Tour log

WkVenueDShowW/LFansCashFameNotes
1
2
3
4★
5
6
7★
8
9
10★
11
12

★ = road die weeks (1d6: 1 breakdown −2 van or pay $8 · 2 storm −2 hype · 3 +3 fans · 4 +$6 · 5 +2 fame · 6 +$3 +1 morale). Final score = Fans + Fame. Ranks: <80 Basement Tapes · 80–109 Local Opener · 110–134 Club Kings · 135–159 Road Dogs · 160–184 Main Stage Bound · 185+ Headliner.